Carry weight limitations have always been a big part of many RPGs, used as a balancing mechanic to stop players hoarding. In Fallout, it’s what stops you carrying around a personal nuclear arsenal at all times.
In Fallout 76, it seems Bethesda has relaxed the system somewhat, perhaps since you can no longer use an NPC companion as a packhorse.
Reddit user ‘gethsbian’ has been pouring through preview footage to note the weights of ammo types and compare them to their Fallout 4 versions. Across the board, there’s a big reduction in weight for ammo types.
The only increase is with bobby pins, which now weigh more than bullets despite weighing nothing in Fallout 4. Here’s what ‘gethsbian’ has dug up so far.
Ammo type | Fallout 76 weight | Ammo per lb | Fallout 4 weight |
---|---|---|---|
.308 | .006 | 116 | .041 |
.38 | .003 | 333 | .014 |
.44 | .003 | 333 | .056 |
.45 | .003 | 333 | .029 |
.50 | .005 | 200 | .075 |
.50 ball | .1 | .10 | |
10mm | .005 | 200 | .025 |
5.56 | .005 | 200 | .035 |
5mm | .001 | 1000 | .008 |
Fusion core | 3 | – | 4 |
Missile | 2 | – | 7 |
Mini nuke | 6 | – | 12 |
Bobby pins | .1 | 10 | 0.00 |
Start hoarding mini nukes now ahead of the game’s November 14 release. While you wait, here’s everything we know about Fallout 76.
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