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Sponsoed Post: Trying to Pick Out Your New RTX 40 Series GPU? ASUS Has Two Mighty Options For You

ASUS is introducing two versions of the GeForce RTX 4090 and 4080 in its Republic of Gamers and TUF Gaming lines, giving gamers stylish and robust options for the latest graphics cards.Read MoreAnandTech

Intel Launches Raptor Canyon: Desktop Raptor Lake Sizzles in NUC13 Extreme

Intel is officially taking the wraps off the first member of their Raptor Lake-based NUC13 family today. The NUC13 Extreme (like the three previous Extreme NUCs) caters to the gamers and content creators requiring leading edge performance and high-end discrete GPU support. Unlike the mainstream NUCs which have been consistently maintaining an ultra-compact form-factor profile, the Extreme family has slowly grown in size to accommodate flagship CPUs and discrete GPUs. These systems integrate a motherboard in a PCIe add-in card form factor (the Compute Element) and a baseboard that provides additional functionality with PCIe slots and other I/O features. As a refresher, Intel created the NUC Extreme category with the introduction of the Ghost Canyon NUC family in 2019. This was followed by the Tiger Lake-based Beast Canyon NUC in 2021 and the Alder Lake-based Dragon Canyon NUC earlier this year. The latest member of this family is today’s introduction – the Raptor Canyon NUC based on the Shrike Bay Compute Element.

The NUC Extreme family has grown in physical footprint with each generation, and the NUC13 Extreme is Intel’s biggest one yet. Coming in at 317mm x 129mm x 337mm (13.7L), this is more of a traditional tower desktop than the NUCs that the market has grown accustomed to. However, this size has allowed Intel to integrate flagship components. The Shrike Bay Compute Element supports socketed LGA 1700 processors with a PL1 of 150W and PL2 of 250W (tau of 28s). The vertical centering of the baseboard within the case enables plenty of isolation between the Compute Element on the top and the discrete GPU on the bottom. Triple-slot dGPUs up to 12.5″ in length are supported.

The NUC13 Extreme Kit comes in three flavors, while the Shrike Bay Compute Element itself has six variations. These allow system integrators and OEMs to offer a wide variety of systems targeting different market segments. The table below summarizes the key differences between the three NUC13 Extreme kits.

Intel NUC13 Extreme Kits (Raptor Canyon)

Model
NUC13RNGi9
NUC13RNGi7
NUC13RNGi5

CPU
Intel Core i9-13900K
Raptor Lake, 8P + 16E / 32T
5.8 GHz (Turbo) / 5.4 GHz (P) / 4.3 GHz (E)
125W TDP (Up to 253W)
Intel Core i7-13700K
Raptor Lake, 8P + 8E / 24T
5.4 GHz (Turbo) / 5.3 GHz (P) / 4.2 GHz (E)
125W TDP (Up to 253W)
Intel Core i5-13600K
Raptor Lake, 6P + 8E / 20T
5.1 GHz (Turbo) / 5.1 GHz (P) / 3.9 GHz (E)
125W TDP (Up to 181W)

GPU
Intel UHD Graphics 770 (300 MHz – 1.65 GHz)
Intel UHD Graphics 770 (300 MHz – 1.60 GHz)
Intel UHD Graphics 770 (300 MHz – 1.50 GHz)

Memory
2x DDR5-5600 SODIMMs
(up to 64GB)

Motherboard (Compute Element)
295.3mm x 136.5mm x 46.1mm (Custom)

Storage
1x CPU-attached PCIe 4.0 x4 M.2 2280
1x PCH-attached PCIe 4.0 x4 M.2 2242 / 2280
1x PCH-attached PCIe 4.0 x4 / SATA M.2 2242 / 2280
2x SATA 6 Gbps (on baseboard)

I/O Ports
2x USB4 / Thunderbolt 4 (Type-C) (Rear)
6x USB 3.2 Gen 2 Type-A (Rear)
1x USB 3.2 Gen 2 Type-C (Front)
2x USB 3.2 Gen 1 Type-A (Front)

Networking
Intel Killer Wi-Fi 6E AX1690i
(2×2 802.11ax Wi-Fi inc. 6 GHz + Bluetooth 5.2 module)
1× 2.5 GbE port (Intel I226-V)
1x 10 GbE port (Marvell AQtion AQC113C)

Display Outputs
2x DP 2.0 (1.4 certified) (via Thunderbolt 4 Type-C, iGPU)
1x HDMI 2.1 (up to 4Kp60) (rear, iGPU)

Audio / Codec
7.1 digital (over HDMI and Thunderbolt 4)
Realtek ALC1220 Analog Audio / Microphone / Speaker / Line-In 3.5mm (Rear)
USB Audio 3.5mm combo audio jack (Front)

Enclosure
Metal
Kensington lock with base security

Power Supply
FSP750-27SCB 750W Internal PSU

Dimensions
337mm x 317mm x 129mm / 13.7L

Chassis Expansion
One PCIe 5.0 x16 with triple-slot GPU support up to 317.5mm in length

Customizable RGB LED illumination on chassis underside
CEC support for HDMI port
Power LED ring in front panel
3-year warranty

Each kit SKU corresponds to a NUC13SBB Shrike Bay Compute Element. In addition, Intel is also readying the NUC13SBBi(9/7/5)F variants that come with the KF processors – those Compute Elements do not have any Thunderbolt 4 ports. The HDMI port / graphics outputs are also not present. The three KF SKUs also forsake the 10GbE port.

The block diagram below gives some insights into the design of the system in relation to the I/O capabilities. Note that the system continues to use the Z690 chipset that was seen in the Dragon Canyon NUC.

PCIe x16 bifurcation (x8 + x8) is possible for the Gen 5 lanes. However, the baseboard design in the Raptor Canyon NUC kits does not support it. This is yet another aspect that OEMs could use to differentiate their Shrike Bay-based systems from the NUC13 Extreme.

Intel has provided us with a pre-production engineering sample of the flagship Raptor Canyon NUC (augmented with an ASUS TUF Gaming RTX 3080Ti GPU) for review, and it is currently being put through the paces. The 150W PL1 and microarchitectural advances in Raptor Lake have ensured that the benchmark scores are off the charts compared to the previous NUC Extreme models, albeit at the cost of significantly higher power consumption. On the industrial design side, I have been very impressed. By eschewing a fancy chassis and opting for a simple cuboid, Intel has ensured that all the I/O ports are easily accessible, installation of components is fairly straightforward, and cable management is hugely simplified. The increased dimensions of the chassis are well worth these advantages over the previous NUC Extreme models. Stay tuned for a comprehensive review later this week.Read MoreAnandTech

AMD Reveals Radeon RX 7900 XTX and 7900 XT: First RDNA 3 Parts To Hit Shelves in December

With AMD’s first-wave of Zen 4 CPUs now in the books with the Ryzen 7000 series, the consumer arm of AMD is now shifting its attention over to its graphics business. In a presentation that ended moments ago dubbed “together we advance_gaming”, Dr. Lisa Su and other AMD leaders laid out the future of AMD’s graphics products. And that future is the RDNA 3 architecture, which will be the basis of the new Radeon RX 7900 XTX and Radeon RX 7900 XT video cards.

The two cards, set to be released on December 13th, will be the first products released using the RDNA 3 architecture. According to AMD, the new flagship 7900 XTX will deliver up to 70% more performance at 4K than their previous flagship, the 6950 XT. This performance boost comes curtesy of several architectural improvements in RDNA that cumulatively offer 54% higher performance per watt than RDNA 2, as well as higher clockspeeds courtesy of TSMC’s 5nm (and 6nm) processes, and higher overall power consumption.

The full-fledged RX 7900 XTX will be hitting the streets at $999. Meanwhile the second-tier RX 7900 XT will run for $899.Read MoreAnandTech

AMD RDNA 3 GPU Unveil “together we advance_gaming” Live Blog (1pm PT/20:00 UTC)

Following hot on the heels of AMD’s major CPU launch of the year – the Zen 4 architecture and Ryzen 7000 family – today AMD will be giving their GPU architecture its moment in the sun with their gaming-centric “together we advance_gaming” event. Today’s event will be all about AMD’s next-generation Radeon GPU architecture, RDNA 3, which among other things, promises a 50% improvement in performance-per-watt over the previous-generation RDNA 2 (Radeon RX 6000 series) parts.

Notably, unlike AMD’s CPU event back in August, AMD has held their (video) cards closer to their proverbial chest for this event. We know that it’s all about the RDNA 3 architecture, but AMD is being quieter about product information and details. For example, any “Radeon RX 7000 series” branding is completely absent from all of AMD’s official communiques. So while the Radeon RX 7000 series is still the branding we’re expecting to see, AMD is leaving themselves a noticeable amount of room to throw some curveballs here.

In any case, AMD has offered a few high-level details on the RDNA 3 architecture throughout the year. The biggest items disclosed thus far are that AMD is targeting another 50% increase in performance-per-watt, and that these new GPUs (Navi 3x) will be made on a 5nm process (undoubtedly TSMC’s). Past that, AMD hasn’t given any guidance on what to expect for performance.

One interesting aspect, however, is that AMD has confirmed that they will be employing chiplets with this generation of products. To what extent, and whether that’s on all parts or just some, remains to be seen. But chiplets are in some respects the holy grail of GPU construction, because they give GPU designers options for scaling up GPUs past today’s die size (reticle) and yield limits. That said, it’s also a holy grail because the immense amount of data that must be passed between different parts of a GPU (on the order of terabytes per second) is very hard to do – and very necessary to do if you want a multi-chip GPU to be able to present itself as a single device.

We’re also apparently in store for some more significant upgrades to AMD’s overall GPU architecture. Though what exactly a “rearchitected compute unit” and “optimized graphics pipeline” fully entail remains to be seen.

The answers to all that, and more, are coming up here in a few hours. So be sure to join us today, November 3rd, at 1pm Pacific (20:00 UTC) for our full live blog coverage of AMD’s latest GPU announcements. We can’t wait!Read MoreAnandTech

Now You Can Find Games Available In Over 100 Languages

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For players that speak Indonesian, Slovak, Malay, Arabic, Hebrew, Serbian, Hindi, and any other language currently supported by Windows, it’s now possible to easily find the games that are available in your language. You can now pick from a much expanded list when indicating your language preferences on Steam, and when searching for games.

Set Your Language Preferences To Find The Right Games

(Edit your language preferences here)
Setting your Steam language preferences will impact what languages content appears in and make it more likely that games in these languages are recommended to you and appear in discovery features across the Steam store. Your languages will also appear more prominently in search and on game store pages.

You can select a primary language and any number of secondary languages.
Primary Language will determine what language the Steam user interface is presented in, along with content across the Steam store and community such as game descriptions and user generated content.
Secondary Languages will allow you to see content in these languages such as store page descriptions and user reviews if not available in your primary language.
Additional Game Content Languages are not supported for Steam UI, store page descriptions, or user content, but will help you find games with content available in your languages.

Search And Filter By Your Languages

Your language preferences impact the information that is available at a glance on game store pages and in the various filter options throughout Steam.

Game Store Pages: Your selected languages will automatically appear first on game store pages if that game supports the language. Additionally, if you are looking at a game that doesn’t support any of your selected languages, there will be a prominent note communicating that fact.

Search & Filters: Your selected languages will appear first as options to use in areas of Steam that offer filtering. This means you can quickly select one or more language to find just the games that are available in those languages if you wish. As an example, here is a search for games that support Indonesian language: https://store.steampowered.com/search/?category1=998&supportedlang=indonesian

Languages Are A Factor In Steam Discovery Features

Games available in your languages are more likely to appear in discovery features such as the Steam Discovery Queue and in recommendations on the homepage of Steam.

Background

Starting a few weeks ago, we made it possible for developers to tag their games with this expanded set of languages. In the time since, we’ve seen over 500 games add indication of support for one of these new languages.

Of course this is just the beginning, as more developers make use of these new tools to indicate support that may already be available in games, as well as when releasing new games.

You can edit your language preferences here and search for games by language by visiting the store search page and selecting languages from the right-hand set of filters.,For players that speak Indonesian, Slovak, Malay, Arabic, Hebrew, Serbian, Hindi, and any other language currently supported by Windows, it’s now possible to easily find the games that are available in your language. You can now pick from a much expanded list when indicating your language preferences on Steam, and when searching for games.Set Your Language Preferences To Find The Right Games(Edit your language preferences here)Setting your Steam language preferences will impact what languages content appears in and make it more likely that games in these languages are recommended to you and appear in discovery features across the Steam store. Your languages will also appear more prominently in search and on game store pages.You can select a primary language and any number of secondary languages.Primary Language will determine what language the Steam user interface is presented in, along with content across the Steam store and community such as game descriptions and user generated content.Secondary Languages will allow you to see content in these languages such as store page descriptions and user reviews if not available in your primary language.Additional Game Content Languages are not supported for Steam UI, store page descriptions, or user content, but will help you find games with content available in your languages.Search And Filter By Your LanguagesYour language preferences impact the information that is available at a glance on game store pages and in the various filter options throughout Steam.Game Store Pages: Your selected languages will automatically appear first on game store pages if that game supports the language. Additionally, if you are looking at a game that doesn’t support any of your selected languages, there will be a prominent note communicating that fact.Search & Filters: Your selected languages will appear first as options to use in areas of Steam that offer filtering. This means you can quickly select one or more language to find just the games that are available in those languages if you wish. As an example, here is a search for games that support Indonesian language: https://store.steampowered.com/search/?category1=998&supportedlang=indonesianLanguages Are A Factor In Steam Discovery FeaturesGames available in your languages are more likely to appear in discovery features such as the Steam Discovery Queue and in recommendations on the homepage of Steam.BackgroundStarting a few weeks ago, we made it possible for developers to tag their games with this expanded set of languages. In the time since, we’ve seen over 500 games add indication of support for one of these new languages.Of course this is just the beginning, as more developers make use of these new tools to indicate support that may already be available in games, as well as when releasing new games.You can edit your language preferences here and search for games by language by visiting the store search page and selecting languages from the right-hand set of filters.Read More

The CyberPower ValuePro VP1600ELCD 1600 VA UPS Review: A Solid Budget Power Backup

In today’s review, we are taking a look at the ValuePro VP1600ELCD, a popular low-cost UPS from CyberPower, the renowned US-based power systems manufacturer. As the name suggests, it is a product developed with value in mind, in an effort to entice home users and small business owners. Truly, features such as built-in AVR and completely silent operation are very enticing at this price range from a renowned brand name. As with all things that are too good to be true though, there are tradeoffs.Read MoreAnandTech

Intel Reports Q3 2022 Earnings: Back To Profitability, But Still Painful

While always an interesting topic by default, corporate earnings reports in the tech industry have become especially important in the last few months, as the industry prepares to weather what’s expected to be the biggest downturn in demand in the last several years. Intel’s brutal Q2’22 report, which found the company losing money on a GAAP basis for the first time in 5 years, seems to have been a herald of things to come for the largest industry, with AMD and other companies since issuing earnings warnings ahead of their own Q3 reports. So as the first major tech company to publish their complete Q3’22 earnings report, Intel is once again likely to be a barometer of the tech industry’s performance over the past three months.

For the third quarter of 2022, Intel reported $15.3B in revenue, a $3.9B decline versus the year-ago quarter. Compared to Intel’s hash Q2 report, the company has returned to profitability, booking a cool billion dollars in net income, though this is still well below their historical norms. In fact, the company is still operating at a (GAAP) loss, booking an operating income of -$175M. For Q3 at least, it would appear that it’s Intel’s tax situation that’s pushing them into the black, with the company recording a $1.2B tax benefit.Read MoreAnandTech

Updated Big Picture is now available for testing

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We are preparing to update Big Picture mode with the new interface we designed for Steam Deck, and today we’re making it available for testing. This update has been a long time coming, and we’re very excited to start gathering community feedback.

This controller-first interface was designed for Steam Deck in handheld and docked mode, and is perfect for all the scenarios Big Picture mode currently handles. The updated Big Picture mode includes features like:
New Home Screen, where you can continue playing recent games, and see what’s new with the games in your library.
New Universal Search, that searches across Library, Store, and your friends
New controller configurator, designed for ease-of-use of picking, adjusting, or creating custom controller configurations
Optimized Steam Store for controller navigation
Updated in-game overlay, with access to achievements and guides Press Steam / Guide / PS button while in game New system menu, for quick navigation to different parts of the interface Access this with the Steam / Guide / PS button New quick access menu, for access to notifications, friends list, quick settings, and more. Access this with Steam + AThe team is still polishing rough edges – but the interface is at a point where we’re ready to gather community feedback. If you’d like to help test, please:
Opt into the Steam Client beta
Edit your Steam launch shortcut with the following launch parameter: -gamepadui

If you’re up for helping us test the updated Big Picture, please provide feedback at the Big Picture forums. Thank you!,We are preparing to update Big Picture mode with the new interface we designed for Steam Deck, and today we’re making it available for testing. This update has been a long time coming, and we’re very excited to start gathering community feedback.This controller-first interface was designed for Steam Deck in handheld and docked mode, and is perfect for all the scenarios Big Picture mode currently handles. The updated Big Picture mode includes features like: New Home Screen, where you can continue playing recent games, and see what’s new with the games in your library. New Universal Search, that searches across Library, Store, and your friends New controller configurator, designed for ease-of-use of picking, adjusting, or creating custom controller configurations Optimized Steam Store for controller navigation Updated in-game overlay, with access to achievements and guides Press Steam / Guide / PS button while in game New system menu, for quick navigation to different parts of the interface Access this with the Steam / Guide / PS button New quick access menu, for access to notifications, friends list, quick settings, and more. Access this with Steam + AThe team is still polishing rough edges – but the interface is at a point where we’re ready to gather community feedback. If you’d like to help test, please: Opt into the Steam Client beta Edit your Steam launch shortcut with the following launch parameter: -gamepaduiIf you’re up for helping us test the updated Big Picture, please provide feedback at the Big Picture forums. Thank you!Read More

TSMC Forms 3DFabric Alliance to Accelerate Development of 2.5D & 3D Chiplet Products

Currently the majority of high-end processors are monolithic, but design methodologies are slowly but surely shifting to multi-chiplet modules as leading-edge fabrication technologies get more expensive to use. In the coming years multi-chiplet system-in-packages (SiPs) are expected to become much more widespread, and advanced 2.5D and 3D chip packaging technologies will gain importance. To accelerate and simplify development of 3D designs, TSMC this week established its 3DFabric Alliance.

While multi-chiplet SiPs promise to simplify development and verification of highly complex designs, they require brand-new development methodologies as 3D packages bring a number of new challenges. This includes new design flows required for 3D integration, new methods of power delivery, new packaging technologies, and new testing techniques. To make the best use of the benefits of TSMC’s 2.5D and 3D packaging technologies (InFO, CoWoS, and SoIC), the chip development industry needs the whole ecosystem to work in concert on chiplet packaging – and this is what 3DFabric Alliance is designed to do.

“3D silicon stacking and advanced packaging technologies open the door to a new era of chip-level and system-level innovation, and also require extensive ecosystem collaboration to help designers navigate the best path through the myriad options and approaches available to them,” said Dr. L.C. Lu, TSMC fellow and vice president of design and technology platform.

TSMC’s 3DFabric Alliance brings together developers of electronic design automation (EDA) tools, intellectual property providers, contract chip designers, memory manufacturers, advanced substrate producers, semiconductor assembly and test companies, and the groups making the equipment used for testing and verification. The alliance currently has 19 members, but over time it is expected to expand as new members join the group.

As the leader of the Alliance, TSMC will set certain ground rules and standards. Meanwhile members of 3DFabric Alliance will co-define and co-develop some of the specifications for TSMC’s 3DFabric technologies, will gain early access to TSMC’s 3DFabric roadmap and specs to align their plans with the foundry’s plans as well as those of other members of the alliance, and will be able to design and optimize solutions that are compatible with the new packaging methods. 

Ultimately, TSMC wants to ensure that members of 3DFabric Alliance will offer its clients compatible and interoperable solutions that will enable quick development and verification of multi-chiplet SiPs that use 2.5D and 3D packaging. 

For example, to unify the design ecosystem with qualified EDA tools and flows, TSMC has developed its 3Dblox standard. 3Dblox covers various aspects of building multi-chiplet devices featuring 2.5D and 3D packaging methodologies (such as chiplet and interface definitions), including physical implementation, power consumption, heat dissipation, electro-migration IR drop (EMIR), and timing/physical verification.

“Through the collective leadership of TSMC and our ecosystem partners, our 3DFabric Alliance offers customers an easy and flexible way to unlocking the power of 3D IC in their designs, and we can’t wait to see the innovations they can create with our 3DFabric technologies,” added Lu.

Ultimately, TSMC envisions that the alliance will greatly simplify and streamline the process for developing more advanced chips, especially for small and mid-size companies that rely more heavily on outside IP/designs. For example, if a company wants to develop a SiP consisting of logic chiplets stacked together and connected to an HBM3-based memory subsystem, EDA software from Ansys Cadence, Synopsys, and Siemens will allow it to design compatible chiplets, IP providers will sell those blocks the designer does not already have, TSMC will produce silicon, memory producers will offer compatible HBM3 KGSDs (known good stack dies), and then Ase Technology will assemble everything together. Meanwhile companies that do not have their own engineers will be able to order the design of the whole SiP (or individual chiplets) through Alchip or GUC, and then update their product over time if needed without needing to redesign everything, as the SiP will be built in accordance with 3DFabric and 3Dblox standards. 

3Dblox is currently supported by four major EDA developers. Eventually it will be supported by all members of the members if the alliance where needed.

While large companies like AMD and Nvidia tend to develop their own IP, interconnection, and packaging technologies, multi-chiplet SiPs promise to make the development of complex, chiplet-style processors accessible to smaller companies. For them, standard third-party IP, fast time-to-market, and proper integration are key to success, so 3DFabric Alliance and what it brings will be vital for them.

Source: TSMCRead MoreAnandTech

ONYX BOOX Tab Ultra ePaper Tablet Launches with Qualcomm Snapdragon 662

The e-Paper market has enjoyed steady growth over the last decade, starting with the introduction of the Amazon Kindle back in 2007. While there are many vendors attempting to make a mark in the technology required in this space, E-Ink’s offerings have ruled the roost.

The most popular category of products using E-Ink’s technology has undoubtedly been eBook readers. Recently, digital notebooks and notepads have also emerged as a significant driver in E-Ink’s expansion. These products take the regular e-reader and add support for an electronic pen / stylus. These products were initially quite expensive and targeted business professionals dealing with huge amounts of paperwork and requiring note-taking support (such as lawyers). The Sony DPT lineup (review) became one of the leading products in this category. As the market expanded, vendors such as reMarkable and ONYX also started putting out compelling products – expanding the target market to creative professionals and students as well. This category became truly mass-market a few months back with the introduction of Amazon’s Kindle Scribe (and slated to start shipping in time for the holiday season).

ONYX has been serving the e-reader market since 2006. They have an extensive lineup of e-readers (both grayscale and color), e-Paper tablets with note-taking support, and even E-Ink monitors. Today, the company is launching a new category – ePaper Tablet PCs. The first product in this lineup is the ONYX BOOX Tab Ultra – a 10.3″ unit complete with a 16MP rear-facing camera. A first for E-Ink devices, ONYX envisages the camera being used to OCR documents in the field without the need for an external device as an intermediary. The device targets professional use-cases. It must be noted that ONYX already carries the BOOX Note Air 2 Plus that carries most of the same features, but geared towards the home / casual consumer.

The ONYX BOOX Tab Ultra is the first e-reader model from ONYX to utilize the company’s proprietary fast refresh algorithm implemented using a separate hardware module on the board. The company has been using this on its Mira lineup of E-Ink monitors, and its use in the e-reader is supposed to improve user experience with web content. Scrolling, in particular, has been a weak point of E-Ink tablets due to the low refresh rate. The actual improvements delivered by the ONYX ‘BSR’ (BOOX Super Refresh) algorithm in this aspect needs hands-on evaluation for further analysis. The system supports four different modes for different tasks – reading books doesn’t require fast refreshing and can utilize the ‘HD Mode’, while typing requires a ‘Balance Mode’. A ‘Fast Mode’ is available for web browsing, and an ‘Ultrafast Mode’ for generic Android applications.

The BOOX Tab Ultra utilizes a Qualcomm Snapdragon 662 SoC (4x Kyro Gold (A73-class) @ 2GHz + 4x Kyro Silver (A53-class) @ 1.8 GHz, along with an Adreon 610 GPU), and comes with a specialized version of Android 11 (including Play Store support). The unit is equipped with a 6300 mAh battery, 4GB of LPDDR4x DRAM, and 128GB of eMMC flash storage. The USB-C port in the system also supports OTG functionality, and a micro-SDXC card slot. A keyboard case with a magnetic holder for the Tab Ultra is also available.

ONYX has a reputation for long support cycles, and provides regular firmware updates to augment the functionality of its ePaper tablets. Recent firmware updates have brought a more tablet-like experience in the user interface – a home screen with apps along with a favorites dock at the bottom. ONYX claims that the use of Android in its tablets (compared to custom OSes in other products such as the Kindle Scribe and reMarkable tablets) enables its customers to take advantage of the host of personal knowledge management apps available for note taking and data collection. Another recently added functionality relates to the association of different pages in different documents using easily-created tags.

The ONYX BOOX Tab Ultra is available for pre-order today and comes with a $600 price tag. The company is also simultaneously releasing the Nova Air 2 7.8″ e-Paper tablet with stylus support at $400 and the Leaf 2 7″ e-reader at $200. ONYX has typically not hesitated in trying out innovative ideas on the e-Paper front (they were one of the first vendors to bring out color e-readers), and equipping an e-reader / digital notebook with a rear camera is yet another interesting play from the company. The new products expand ONYX’s target market and build upon its position as one of the leading E-Ink product vendors in the market in the face of rising competition.Read MoreAnandTech

Top Releases of September 2022

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A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/593110/announcements/detail/3394051164690196226]here[/url].,<img src="” title=”Top Releases of September 2022″ />A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/593110/announcements/detail/3394051164690196226]here[/url].Read More

Steam Scream Fest (Halloween) Starts Today!

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Join us October 25 – November 1 as we don our costumes and celebrate things that go bump in the night during Steam Scream Fest! Featuring discounts and demos on current and upcoming games, as well as special Halloween-themed gameplay, come fuel your nightmares (or your candy bucket) with terrifying thrillers, haunting horrors, and festive Halloween romps. This event is for games and in-game events focused on all things Halloween: the supernatural, the scary, and the spooktacular.

Don’t forget to check out the Points Shop where you’ll find over 10 all-new thrilling Game Profiles from some of your favorite scary games. Perfect for decorating your Steam profile for the Halloween season.

Steam Scream Fest runs October 25, 10:00 AM PDT (GMT-7) to November 1, 10:00 AM PDT (GMT-7). Check out the official Steam Scream Fest page now.
,Join us October 25 – November 1 as we don our costumes and celebrate things that go bump in the night during Steam Scream Fest! Featuring discounts and demos on current and upcoming games, as well as special Halloween-themed gameplay, come fuel your nightmares (or your candy bucket) with terrifying thrillers, haunting horrors, and festive Halloween romps. This event is for games and in-game events focused on all things Halloween: the supernatural, the scary, and the spooktacular.Don’t forget to check out the Points Shop where you’ll find over 10 all-new thrilling Game Profiles from some of your favorite scary games. Perfect for decorating your Steam profile for the Halloween season.Steam Scream Fest runs October 25, 10:00 AM PDT (GMT-7) to November 1, 10:00 AM PDT (GMT-7). Check out the official Steam Scream Fest page now.Read More

AMD Announces Radeon RDNA 3 GPU Livestream Event for November 3rd

Following on the heels of AMD’s CPU-centric event back in August, AMD today has sent out a press release announcing that they will be holding a similar event in November for their Radeon consumer graphics business. Dubbed “together we advance_gaming”, the presentation is slated to be all about AMD Radeon, with a focus on the upcoming RDNA 3 graphics architecture and all the performance and power efficiency benefits it will bring. The event is set to kick off on November 3rd at 1pm ET (20:00 UTC), with undisclosed AMD executives presenting details.

Like the Ryzen event in August, next month’s Radeon event appears to be AMD gearing up for the launch of its next generation of consumer products – this time on the GPU side of matters. Back at the start of the summer, AMD confirmed that RDNA 3 architecture products were scheduled to arrive this year, so we have been eagerly awaiting the arrival of AMD’s next generation of video cards.

Though unlike AMD’s CPU efforts, the company has been far more mum about its next-gen GPU efforts. So details in advance on what will presumably be the Radeon RX 7000 series have been limited. The biggest items disclosed thus far are that AMD is targeting another 50% increase in performance-per-watt, and that these new GPUs (Navi 3x) will be made on a 5nm process (undoubtedly TSMC’s). Past that, AMD hasn’t given any guidance on what to expect for performance.

One interesting aspect, however, is that AMD has confirmed that they will be employing chiplets with this generation of products. To what extent, and whether that’s on all parts or just some, remains to be seen. But chiplets are in some respects the holy grail of GPU construction, because they give GPU designers options for scaling up GPUs past today’s die size (reticle) and yield limits. That said, it’s also a holy grail because the immense amount of data that must be passed between different parts of a GPU (on the order of terabytes per second) is very hard to do – and very necessary to do if you want a multi-chip GPU to be able to present itself as a single device.

We’re also apparently in store for some more significant upgrades to AMD’s overall GPU architecture. Though what exactly a “rearchitected compute unit” and “optimized graphics pipeline” fully entail remains to be seen.

Thankfully we should have our answer here in two weeks. The presentation is slated to air on November 29th at 1pm Pacific, on AMD’s YouTube channel. And of course, be sure to check out AnandTech for a full rundown and analysis of AMD’s announcements.Read MoreAnandTech

Intel Core i9-13900K and i5-13600K Review: Raptor Lake Brings More Bite

Today marks the release of Intel’s 13th Gen Core series, codenamed Raptor Lake. The first models to be unleashed into retail channels are all overclockable parts, with six SKUs across the Core i9, i7, and i5 product segments. While we’ve seen Intel’s heterogeneous or hybrid design with the launch of Intel’s Alder Lake (12th Gen Core) products, the latest Raptor Lake core brings a very similar design to the table, but with subtle improvements designed to help give Intel the leading edge in the desktop market.

First of these is a ‘new’ Raptor Cove performance (P) core using a refined Intel 7 manufacturing process with some subtle yet critical improvements to the LGA1700 platform to help increase generational performance. Perhaps the most significant benefit comes from adding more efficiency (E) cores, with the flagship SKU, the Core i9-13900K, bringing a total of 24-cores (8P+16E). Which means Intel has effectively doubled the number of efficiency cores on the die.

While there are plenty of talking points, ultimately, the proof, or in this case, performance, is in the pudding. With AMD pulling the trigger on its new Zen 4 core built on TSMC’s 5 nm process, does Intel’s 13th generation Core processors have what it takes to go toe-to-toe with the impressive Ryzen 7000? We aim to discover how Raptor Lake shapes up in our review of the Core i9-13900K and the more affordable Core i5-13600K.Read MoreAnandTech

Intel Builds On USB4 v2 for 120 Gbps Next Generation Thunderbolt

The DisplayPort 2.1 specifications were officially released by VESA on Monday, and this was followed up by USB-IF’s announcement of the release of the 80 Gbps USB4 v2 specifications yesterday. These have have brought to fore the significant engineering efforts put into creating a unified protocol capable of handling the external I/O bandwidth requirements of tomorrow’s computing systems. Today, Intel is announcing the demonstration of early prototypes for next-generation Thunderbolt based on the USB4 v2 and DisplayPort 2.1 specifications.

Intel’s donation of the Thunderbolt 3 specifications to the USB promoters group to form the basis of USB4 has had its share of pros and cons. On one hand, the convergence of the Type-C connector ecosystem theoretically achieved the goal of minimizing end-user confusion, and the royalty-free spec for PCIe tunneling opened up the market to other silicon vendors like ASMedia. However, it also created consumer angst as most of the attractive features of USB4 (such as the 40Gbps bandwidth and compatibility with PCIe tunneling) were entirely optional features. That said, it did enable Intel to market Thunderbolt ports as the Type-C that could do it all. Intel’s demonstration of Next Generation Thunderbolt also included a sneak peek into its specifications, even though certain aspects are yet to be finalized. Before delving deeper into Intel’s press release, a quick recap of the 80 Gbps USB4 v2 specifications announcement is necessary.

USB4 v2 Updates

USB4 v2 builds upon the multi-protocol tunneling architecture introduced in USB4 by doubling the available bandwidth while maintaining the same port / pins layout and cable structure. This has been achieved by moving the physical layer signal encoding to PAM3 (described in detail in our coverage of 80 Gbps ‘Thunderbolt 5’ last year). This means that existing 40Gbps USB4 cables will be able to support 80Gbps operation also.

The USB4 v2 specifications now allow tunneling of DisplayPort 2.1 signals and up to four PCIe 4.0 lanes. The data and display protocol updates also make it more efficient, with USB data tunneling capable of exceeding 20 Gbps.

One of the key updates in the move to support DisplayPort 2.1 tunneling relates to the maximum total bandwidth for four lanes in UHBR 20 transmission mode. This translates to 80 Gbps, essentially leaving nothing spare on the transmit side for any other protocol. To handle this, USB4 v2 introduces the concept of asymmetric links. In general, a USB4 link uses two bonded high-speed differential signaling pairs to transmit and receive data, allowing for 40 Gbps duplex operation (40 Gbps transmit and 40 Gbps receive) in the symmetric case. However, the lane initialization process can optionally configure the link to have 3 transmitters and one receiver on one side, and 3 receivers and one transmitter on the other. Combined with the higher data rates thanks to PAM3, this can allow the host to send out 120 Gbps, while lowering the receive bandwidth to 40 Gbps. High-resolution displays can be reliably driven without too much of a sacrifice of the bandwidth available on the transmit side for other purposes (like high-speed storage).

The power delivery specifications have also been updated to match the updates made in USB4 v2, and new logo guidelines have been issued for consumer-facing equipment.

Next-Generation Thunderbolt

Thunderbolt has seen incredible momentum over the last couple of years – triggered mainly by the integration of Thunderbolt controllers inside the high-volume notebook processors starting with Ice Lake. The combination of data, video, and power delivery in one port / cable makes it beneficial to a host of use-cases. In particular, the increasing popularity of hybrid work / hot-desking (monitors / networking etc. behind a dock, allowing multiple employees to just plug in their Thunderbolt-equipped systems at different times) has also served as a fillip to Thunderbolt adoption in the business / office space. Gamers and content creators have an incredible thirst for I/O bandwidth that is served well by Thunderbolt.

As mentioned earlier, Next Generation Thunderbolt takes the USB4 v2 specifications as baseline and makes all of the attractive optional features into mandatory ones. On top of this, Intel’s integration of Thunderbolt into the notebook processors ensures that the implementation is power efficient on the host side. Making Thunderbolt mandatory for Intel Evo and vPro notebooks further cements Intel’s leadership in the USB4 v2 space.

The dynamic bandwidth rebalancing feature allowing tunneling of the highest bandwidth DisplayPort 2.1 streams while still allowing usage of high-bandwidth peripherals is one of the most exciting features of USB4 v2 that is sure to be available in systems equipped with the Next Generation Thunderbolt ports.

Intel’s demonstration included both host and device implementations, with the host configuration shown in the beginning. A discrete GPU’s DisplayPort output is fed into the host controller board, and two Type-C cables fork off, one ostensibly to the display, and another to a dock (device) with a SSD attached.

Aspects such as power delivery limits (Thunderbolt 3 / 4 support up to 15W by default) for the Next-Generation Thunderbolt ports will be clarified in the near future. Intel did not provide any information related to market availability.

Based on a glance through the USB4 v2 specifications and Intel’s description of Next-Generation Thunderbolt, it is clear that Thunderbolt ports will continue to remain the Type-C port that does it all.Read MoreAnandTech

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