He has allegedly been replaced by Monster Hunter’s producer.


Yoshinori Ono, the boisterous face of Capcom’s various fighting games, has reportedly been moved to a different position within Capcom. Ryozo Tsujimoto, the son of Capcom’s founder and producer for the Monster Hunter series, has apparently absorbed the fighting game division under his umbrella.

The news is reported by Eventhubs, which has been tracking position changes via Capcom’s financial reports, and has noted that Ono’s title changed from the general manager of Capcom’s division 2 to general manager of division 3. Meanwhile, Tsujimoto has absorbed division 2, which develops games like Street Fighter V and Marvel vs. Capcom: Infinite.

Speculation in the article is that Capcom was unsatisfied by Street Fighter V’s anemic launch, and the subsequent poor reputation that has followed the game since release, and Marvel vs. Capcom: Infinite was more or less rejected by the fighting game community and wasn’t picked up for its debut Evo tournament this year.

Tsujimoto is riding high at Capcom after repeated attempts to not only make Monster Hunter an international success, but has now broken records at Capcom with Monster Hunter World being Capcom’s fastest selling game of all time. Eventhubs credits Tsujimoto with the decision to reveal G and Sagat at Evo in August and releasing both characters the next day.

Ono has recently been teasing a new project, which a lot of people expected to be a Darkstalkers revival. However, Capcom division 3 looks over other Monster Hunter games outside the mainline series, Ace Attorney titles, the feudal Japan Dynasty Warriors-like Sengoku Basara, and others. It remains to be seen how such a change would play out in terms of future or current development.

[Source: Eventhubs]


It’s possible the change here merely puts Tsujimoto ahead of Ono, but still keeps fighting games in his wheelhouse, which is a change most were expecting regardless. Still, it will be interesting to see how these changes end up happening, as Capcom’s fighting game planning can definitely use some shaking up.



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