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Psychology Study Reveals How Nostalgia Made Retro Video Games Popular Again

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Nostalgic Gaming and Well-Being

Perhaps more interesting? Memories of video games were enough to induce nostalgia that, in turn, made those people feel a little closer to those around them right now.

The study has limitations — the largest being that participants did not get to play their older games, so we don’t know if their nostalgic memories would be the same if they actually replayed the games — but it helped us better understand gaming nostalgia and its potential effects. Our findings have also been corroborated by other research on gaming nostalgia, such as work on active players of Pokémon Go. In that study, playing the game resulted in feelings of nostalgic reverie, which in turn was positively connected to resiliency, or the ability to cope with challenging times in life.

Research into the psychology of video game nostalgia is relatively new. However, the results of this work suggest that games can be nostalgic, and that this nostalgia can be therapeutic. For example, we already know that playing games at work can aid in psychological recovery from stress; it might be that playing nostalgic games could intensify this process. It could also be possible to use the popular video games of yesterday as health interventions to delay the onset of dementia, following a line of research showing video games to have cognitive and physical health benefits for older populations.

Pokemon Go
Can ‘Pokémon Go’ be therapeutic? Emerging research suggests that the nostalgia that players attached to the game can help them cope with daily struggles.

As gamers age, understanding gaming nostalgia will help us better examine the wide range of experiences that they have with one of the most profitable and popular forms of entertainment media today.


This article was originally published on The Conversation by Nicholas Bowman and Tim Wulf. Read the original article here.

Samsung’s new portable SSD is as fast and expensive as you’d expect

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Samsung on Tuesday unveiled the X5 portable SSD, its first-ever NVMe-based solid state drive that’s going to deliver some pretty incredible speeds, which might make it a must-have accessory if you’re looking for more local storage.

But tremendous speed comes at a cost, so your wallet better be ready to handle the hit.

It’s not just NVMe tech that will let you transfer files at higher speeds than before. The X5 also happens to be a Thunderbolt 3 (USB-C) storage device, which will help with those massive data transfers. The drive will work with any PC or Mac that has a Thunderbolt 3 port — or you’ll have to buy adapters.

We’re looking at up to 2,800 MB/s and up to 2,300 MB/s read and write speeds, respectively, which would allow you to transfer a 20GB 4K video file in just 12 seconds.

According to Samsung, that’s 5.2x and 4.5x faster than read and write speeds of SATA Samsung SSDs, and up to 25.5x/20.9x faster than external HDD. Again, the X5 will deliver some serious speed if that’s what you’re shopping for.

Other features include a full-metal body with a glossy finish and non-slip bottom mat, shock-resistant internal frame, rugged metal housing, Dynamic Thermal Guard technology, and a heat sink.

Image Source: Samsung

The X5 runs Samsung’s Portable SSD Software which includes AES 256-bit hardware data encryption and optional password protection.

The drive will come in three capacities, including 500GB, 1TB, and 2TB, which will be priced at $399.99, $699.99 and $1,399.99, respectively. You’ll have to wait until September 3rd, however, to get one. As for warranty, we’re looking at a three-year limited warranty for the X5.

Image Source: Samsung

Fortnite: How to Get Supply Drops Easy

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The Season 5 Week 7 challenges have been live in Fortnite for nearly a week now, but some of the challenges may be giving players trouble. One challenge that players may find difficult to complete is the one to collect three supply drops, especially since finding them in the main battle royale mode is a fairly rare occurrence. However, there is a way to drastically increase one’s odds of collecting supply drops and finishing the challenges.

This may be an obvious solution to Fortnite enthusiasts, but for those who only play the standard battle royale mode, it’s a lot easier to collect supply drops in the 50 vs 50 game type. In fact, supply drops routinely drop in the circle at regular intervals, typically in the same general area. This means players could easily gather building materials, and then camp in a spot where a supply drop is going to land and use those building materials to craft a protective structure while they collect it.

Of course, players could still be stopped when trying to collect the supply drop, either by being killed by enemy players or by having teammates collect it first. To increase one’s odds of being able to actually get a supply drop, players should try to play in squads with friends if possible, as they can provide protection from enemies and even fellow teammates who are trying to collect the drops for themselves.

The 50 vs 50 mode is regularly featured in Fortnite, but Epic occasionally adds gimmicks to it to spice it up. At the time of this writing, the 50 vs 50 mode is called Soaring 50s, and it allows players to re-deploy their glider in the middle of a match if they fall from a height that is 10 meters or higher. Usually Fortnite players are only able to deploy their glider when they first jump out of the battle bus or when they use a rift or bounce pad, so this can actually expand the player’s mobility in a serious way.

While it seems safe to say that most players stick with the standard battle royale mode, anyone looking to greatly increase their odds of completing the supply drops challenge will want to try 50 vs 50 instead. In the meantime, a new set of challenges should be added to the game this coming Thursday, August 30.

Fortnite is out now in early access for iOS, Android, PC, PS4, Switch, and Xbox One.

Game Design Mistakes: 7 Things to Avoid!

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Esports execs say don’t blame the games, blame US gun laws

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JAKARTA, Indonesia (AP) — Esports organizers say don’t blame the games.

Executives at the Asian Games have expressed sympathy for the victims of the deadly shooting at a video game tournament in a Florida shopping mall. But Kenneth Fok, president of the Asian Electronic Sports Federation, said the shooting was more a reflection of U.S. gun laws than the gaming community.

U.S. authorities say 24-year-old David Katz of Baltimore killed two people and wounded nine others before fatally shooting himself Sunday at a Madden tournament being held at a riverfront mall in Jacksonville.

“Of course tragedies like this should never happen. One is already too many,” Fok told a news conference Wednesday about the introduction of esports at the Asian Games. “But I think this is a bigger issue of gun control and access to guns.

“This very unfortunate incident happened in a video game arena, but does this mean that it’s esports or video games to blame? I don’t believe so. It’s not esports that caused this. We’re really saddened to see this take place.”

While several U.S.-based esports organizers have called for better security at events since Sunday’s shooting, Indian Gaming League founder and AESF vice-president Lokesh Suji said problems such as the shooting in Florida hadn’t occurred in Asia, where the vast bulk of esports and gaming is focused.

“Tell me about one incident where this has happened in Asia,” said Suji, adding that drawing comparisons between gaming and violence “is the wrong perspective.”

“We’ve never had this in this part of the world. Why are things happening in the U.S.?” Suji said. “It’s very sad. Every time something like this happens in the U.S., people start blaming the video games. The bigger picture, the bigger problem is gun control.”

Esports made its competitive debut this week as a demonstration sport at the Asian Games, which has attracted more than 11,000 athletes in 40 sports. The arena was packed for the esports debut and the reception was good, leading organizers to be positive about being considered as a medal sport for the next Asian Games in China in 2022 and ultimately at the Olympics.

Fok said the gaming community and the burgeoning industry was paying attention to concerns such as addiction, and believes those can be addressed by education and regulation as competitive gaming edges further into the mainstream.

“It is a high-stress environment. We have to protect athletes as well,” Fok said. “As we grow, we have to look at the overall well-being of all our athletes.”

Mike Morhaime, the CEO of Blizzard Entertainment, an American video games developer, told a recent International Olympic Committee forum that esports has 2 billion people worldwide playing electronic games, with 380 million watching esports.

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More AP sports: https://apnews.com/tag/apf-sports and https://twitter.com/AP_Sports

Rune Ragnarok’s Savage Viking Battles Hitting Early Access

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Less Than A Month Till You’re Beating People With Their Own Severed Limbs

Rune is a world of savage viking battles amidst the foretold end of days. It follows then that said battles should be brutal affairs. Crushed skulls and severed limbs, you know? With Rune Ragnarok entering Steam Early Access next month, players will have a chance to see firsthand just how nasty viking battles can get.

Rune Ragnarok Savage Viking Battles

According to the Project Leader Chris Rhinehart, you’re able to actually rip off an enemy’s arm and beat them to death with it. Given that this is a PVP-heavy title, that means players can spend all their time de-limbing their opponents for some truly disgraceful kills.

There’s more to the combat, of course. You acquire powers and weapons by currying favor with specific gods, all gathered to take on Loki himself during Ragnarok. Along with a host of monsters and other players. Essentially, if you’re itching for some glorious combat during the end of the world, Rune has you covered. The game is entering early access on September 19th, 2018. There’s founders packs available, and the first ten thousand people to pre-order any version of the game will get a copy of the classic Rune from all the way back in the year 2000. You can check out the game in the trailer below.

SOURCE: Press Release

Why Cyberpunk 2077 Had To Be First-Person

Cyberpunk 2077 was easily the most talked about game of this year’s E3. Its trailer reveal during the Microsoft Press Conference showed off many of the vibrant and equally grim locales in the game, and developer CD Projekt Red subsequently wowed attendees with a private gameplay demo that ran almost an hour. It showed that same demo again at Gamescom, and finally, at long last, it’s revealed that to the public.

Now that everyone is able to get a taste of what Cyberpunk 2077 is all about, we’re looking back at some of what we learned about the games over the past few months. 2077 is based on the original Cyberpunk 2020 pen and paper RPG, and creator Mike Pondsmith has been a regular collaborator with CD Projekt Red on the new game. Back at E3, we were able to talk with him about the development of the game, his work with the Witcher devs, and just how much effort goes into bringing Cyberpunk 2077 to life.

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